Archive for January, 2009

Return of the wanted

Posted in Storyline on January 31, 2009 by orlith

The darkness groaned and warped as small alarms blared alerting all within that the small station had various hull breaches. Lost in the dark recesses of space, a small safe haven for a corporation…once. Now its orbit long since lost as it turned end over end throughout the system. Never in the same place twice as it’s failed systems flickered and died.

 Inside bodies floated in the Zero G, long since dead as their blood floated round in little globules, some splashed on the bulkheads in their travel. One room was still locked, those that had wrote these scenes of death never making it past the secure bulkhead. Behind the bulkhead a lone cylinder was still lit in pale blue, highlighting the lone occupant within.

 

The console screen beside the cylinder flickered as the last of the power was fading away. In doing so the emergency systems kicked in, in one last-ditch attempt to save the occupant it was programmed to keep alive.

 

EMERGENCY PROTACOL ENABLED.

QUICK REVIVE PROGRAM STATUS….30%….70%……100%

STASIS ELECTROLITE GEL PURGE.

REVIVEL COMPLETE.

 

The cylinder snapped and hissed as the gel fluid was jettisoned into space, the gel once distorting the identity of the individual inside, drained to reveal a naked female. She floated in the cylinder thanks to the lack of gravity before the glass front opened and she floated out into the red hue of emergency lighting. Naked, covered in goo…and extremely pissed off.

 

“Fuck, its cold! Hey!  What the hell happened to the gravity..and the lights for that matter!” the female called out, voice broken from lack of use.

 

She looked around, grumbling to herself about never coming here again as she located her footlocker. Pulling out a towel she wiped of the slime best she could before donning her clothes. The black jeans, black t-shirt and a black leather jacket gave her some warmth. The symbol on the back of the jacket long since faded. But the word SOLUS could be vaguely seen.  She floated over to the console, typing in some commands to find the station status. But this terminal was being stubborn and telling her to have a nice day.

 

Making it to the sealed bulkhead she entered her pass code and hauled on the door. To be met with the glazed eyes of one of the nurses as she floated past.

 

“Crap…….this can’t be good…typical.” Swimming and pushing herself down the hallway she could see the remains of gunfire and impacts on the walls.

 

Here and there were bodies that were not clothed in the white coats of the medical staff. They wore old, dirty jackets, skull and cross bones proudly displayed. Pirates.  She swore blue murder as she increased her speed to what was left of the hanger bay. If they had taken her Hurricane she would not be happy.

 

She let out a sigh of relief as her rust bucket sat there covered in dust. They might have scratched her up. But the beauty of Mimartar ships is you would never be able to tell. She entered her pass code into the outer lock of her ship.

SWIFT WIND POWERING UP.

BIOMETRIC IDENTITY REQUIRED FOR ACCESS.

 

She placed her palm on the pad by the lock and waited as the light scanned her hand. The dust was thick on the ship and she idly wondered how long she had been in stasis. Longer than she intended by the looks of it.

 

BIOMETRIC IDENTITY CONFERMED. WELCOME ORLITH.

 

With a snap/hiss the ships bulkhead rose to give her entry to her ship. The interior lights flickering on as the ship powered up. She walked to the command deck making sure the escape pod was intact and ready for use.

 

Orlith sighed in contentment as she sat in the pilot’s chair. Oh how she loved this. Looking at the controls she powered up her system and disengaged the hanger arms that held her ship in place.

 

“Ah…..hanger door….oh hell sod it”

 

240mm howitzers online…..Targeting……Target locked

 

Half the side of the hanger blew out as her howitzers made a nice hole in the structure. Easing her hurricane forward, she headed for the opening with a big smile on her face. Easy. This was however interrupted as she got stuck in the hole with a groan and screech of metal.

 

“Bugger…..oh well” Orlith pushed the ship to full throttle and popped out of the whole with little effort except for the scratch running down the ship “meh..no one will notice”

 

Looking back at the medical station she could see it must have taken quite a pounding as air vented from various places of the hull. Whoever had attack must have been stupid though to miss her prime Hurricane sat there. But their loss, her life.  Setting course for the nearest system that had a good station she set the ship on autopilot. Seems her destination was Assiad system.

 

Bringing up her mail file she looked through the various messages. Laughing at the one from the rival corp., and the reason she had gone into stasis in the first place.

 

2006.03.20 13:00

 

We at HINQ have realized over hours of deliberation and deep discussion that as a Merc Corp we are missing the 1 most important thing. You see, we need a strong sense of passion for what we do.

We need someone to tend to our wounds from battle. We need something or someone to fight for. The ISK that the jobs pay just isn’t fulfilling enough anymore. We came to the decision that we need a woman. A real woman. Full of passion and love for what we do. We searched all over the universe. Scoured corporations, alliances,

and the like. And finally, after what seems to be forever, we’ve finally found her. And we’re taking her no matter the cost.

Yes, you may think we are nuts, you may think we are clinically insane. But we are set in this and it’s going to happen. Therefore, Holy Inquisition declares war on Solus Conglomerate; we have one demand and one demand only. We will not stray from this resolve. Deliver us Orlith. 24 hours after Orlith has joined HINQ the war and your torment will be over. She is our queen. And we want her. We give you

24 hours to think it over before we declare war.

 

“Idiots. Wonder if any of them are left”

 

Clicking a few keys she bought up her old corp., seeing it had long gone. Oh well. Seems it was time to search for a new corp. to work for. Docking at Assiad III she put her ship up for a service and disembarked to the bustle of the station. Strange to be in Amarr space again. But needs must even for a Mimartar.  Orlith headed to the corporation offices and trawled through the names. Trying to decided which corporation would best suit her. When the sound of arguing caught her attention.

 

“Wasn’t my fault honey! I didn’t know that the Amarr round here were so set on the status of their pilots” the woman complained to the man that was walking by her side. Both had black jackets on with Ralpha Dogs Inc. emblazoned on the back.

 

“You chose here Selena. Now what are we going to do? I can’t afford to move the offices again” the males voice was deep and rich, reminding Orlith or a music DJ from her home world in Rens.

 

“You Just have to know how to handle the Amarr” Orlith said as she approached them, handing the two an application for the Ralpha dogs…

 

TBC

Good Help is Very Welcome

Posted in General on January 30, 2009 by Erbo

The Ralpha Dogs are pleased to welcome our sister, Orlith, to the Blood and Mind united in effort, this 30th day of January, 2009.  Wrought in deepest Hell, our vengeance is freedom!

And we are pleased to welcome the contributions of Orlith to the Ralpha Dogs’ corporate blog as well.  Orlith is a longtime EVE capsuleer who recently rejoined the ranks after a long time in suspended animation, and joins the Ralpha Dogs in the role of Social Integrator and Orderhouse Keeper.  (She may also qualify for Sicaria as well.)  She should contribute a lot of good experience to the corp, as well as another hand at mining and hauling, which we can always use.

Welcome Orlith!

New Ballgames, Same Home Team

Posted in EVE Blog Banter on January 30, 2009 by Erbo

Welcome to the January installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

This month’s EVE Blog Banter comes to us from Manasi of A Mule in EVE.  Manasi asks, “How do we, EVE bloggers, adapt to changes as they are thrust upon us (speed changes, no more ghost training, all the dev blogs, etc), or as our lives make playing the game different (more time, less time)?”.

. . .

Erbo Evans, speaking for the Ralpha Dogs.

What Manasi is asking here is really two separate questions.  First, how do changes to EVE, as a game platform, affect the way we play the game?  Second, how do our real lives affect the way we play the game?  I’ll try to address both of these.

Taking the first point, I joined EVE during the Trinity expansion, and have gone through two more since then (Empyrean Age, Quantum Rise), with Apocrypha still to come.  As far as I can tell, the changes that have been made in those expansions haven’t really affected any of us.  Oh, sure, the introduction of the Orca in QR gave us a new ship to shoot for (and, as far as I can tell, I’m still 2-3 weeks away from being able to fly one), but that’s probably the biggest effect they’ve had.  Citing one of Manasi’s examples, the speed nerf didn’t affect us a lot, because we simply weren’t flying the ships that were affected by it–in most cases, because we couldn’t (and still can’t).  We’ve largely ignored Faction Warfare, as heavy PvP just isn’t our style.  Continued ghost training might have benefited Lexx for awhile there, but the lack of it didn’t hurt her too badly while her account was (briefly) inactive.

And, to be perfectly honest, I don’t see the introduction of wormholes in Apocrypha affecting us much, either; from how it’s been described on the dev blog and the associated Forums thread, it seems too hazardous for us at the moment.  The most I can hope for is that a lot of the “old hands” might start concentrating on learning how to control and exploit wormhole space, leaving the likes of us more room to gain a toehold in lowsec or 0.0.  As for Tech 3 ships…well, I can’t even fly a lot of Tech 2 ships at the moment, let alone some new Tech 3.  In another year, we might have a different view on some of these things…but, then again, by that time, CCP will have had time to introduce another three or four expansions, and everyone else will be chasing some all-new shiny stuff.

Now to the second part of that question, which is the more personal and somewhat more nebulous part of the story.  As I have mentioned in the past, Lexx, Selena, and I are all Second Life veterans, and we have spent a great deal of time either managing or working for various businesses in that virtual world.  One thing Lexx and I, as business managers in SL and corp managers in EVE, have always tried to stress is “Real Life comes first.” That is, if someone is having issues related to real-life situations, we’re not going to hold that against them, though we do like to be kept informed if such is the case.  And if dealing with real life means they have to miss a few events as a dancer, or a corp mining operation or two, then so be it.

Recently, we’ve really had to put this philosophy to the test.  Lexx herself has been under a number of real-life pressures, and hasn’t been able to deal with anything online; those of us around her have been covering for her as best we can, with Petros (another of our SL friends and EVE corpmates) handling her interests in SL, and me helping her along in EVE.  There’s a flip side to this, too; it was not until Selena moved in with me in RL that I introduced her to EVE, and now she’s become a great asset to the corp, not to mention this very blog. :-) We’re continuing to muddle through as best we can, working our way up to resuming mining operations at full scale, and proceeding from there to restart our manufacturing and trade interests.  It would be easier if we had more people available, but it’s hard to find people that we can rely on as much as each other.

So there the situation stands.  CCP may throw us curve balls in EVE, and Real Life may contribute some change-ups of its own, but we of the Ralpha Dogs will be standing at the plate and swinging for the fences, regardless.

Wrought in deepest Hell, our vengeance is freedom!

. . .

Other articles published from around the EVE Blogosphere (links will be updated here as new posts are added):

Filing A Report

Posted in He Said-She Said, Storyline on January 27, 2009 by Erbo

In the small office cubicle at the newly-established headquarters of the Ralpha Dogs, Erbo sat for a moment, collecting his thoughts and willing himself to remain calm.  He lifted a small dictation recorder and thumbed it into life.

“Rho Alpha Delta incident report 16-A, Year 106 of New Eden, date code 2009.01.25.  Reporting: Erbo Evans, Abbot.  Subject: Loss of Ralpha Dogs battle cruiser Mystic Nightmare this date…”

. . . . . . .

Continue reading

The Demise of Mystic Nightmare I

Posted in He Said-She Said, Storyline on January 26, 2009 by selenalore

[speaks and the log starts recording]

“Eve Log – date 2009.01.26 – Year 106 of New Eden”

[... there's a soft sigh at the beginning and then Selenalore speaks ...]

This is the first time in a long time since I’ve been piloting any ship that I have lost one.  The last one just happened recently, thankfully I was able to pod to safety, but sadly I had to head back to HQ, with Erbo on my tail after he had to repair twice.  This most recent mission was a mess cause of many reasons.

The reasons behind them is one, we were not fitted correctly for the damage, and secondly we were getting target jammed and weren’t able to hit the broad side of a space station.  I’d lost a couple of drones and such, but at least I got out of there alive.

Continue reading

The Long Run

Posted in Storyline on January 26, 2009 by Erbo
The Holopainen, over Assiad III.

The Holopainen, over Assiad III.

All around Erbo’s pod, as it settled into place, the mighty bulk of the ΡΑΔ Tuomas Holopainen shuddered as its systems came to life.  The feeling was different from any other ship he’d ever flown…perhaps because the Holopainen was bigger.  Much bigger.  He’d had her out twice before this, but the sensations still took some getting used to.

“Republic Security control, this is Rho Alpha Delta Tuomas Holopainen, Ralpha Dogs flight Lima-Tango-One,” he said, the capsule’s comm systems relaying through the big ship’s transmitter.  “Authentication code Whiskey-Papa-X-ray-niner-seven-two-zero.  Request permission to undock.”

Tuomas Holopainen, this is Republic Security Services control Assiad III,” came the response.  “Authentication code verified.  Permission granted. Undock when ready.” Then, in a sardonic voice, the anonymous controller continued, “And make sure not to ding the sides of the docking bay on your way out, buddy.”

“Roger that,” muttered Erbo.  He supposed the controller had a point; two things Obelisk-class freighters were noted for were their massive size and their handling characteristics.  One of his corpmates had once mentioned that the freighter looked like “a cross between a Borg cube and a Marriott hotel.”  While he might have had a point, the massive ship handled about as well as a Marriott hotel as well–slow to turn, slow to move in normal space, slow moving in warp.  This wouldn’t make the twenty-seven-jump trip to Vilur any easier.

Now out of the docking bay, Erbo’s tactical display picked up a tagged blip: Selenalore in her Mystic Nightmare, ready to accompany him on the journey out and back.  They’d had to evolve a whole new tactical doctrine for moving the two ships, which allowed the Myrmidon-class battle cruiser to keep watch on the Holopainen at all times when it was in normal space.  This was vitally necessary, for another thing the Obelisk was known for was its almost total lack of defenses.

Erbo shifted to the Ralpha Dogs’ private communications channel.  “Ready to roll?”

“I’ve been ready for the last ten minutes, honey,” came Selena’s honeyed voice over the in-pod speakers.

“Then let’s get to it,” replied Erbo.  “Lexx is counting on getting those ship parts here and operative.  I’ve got the contracts in hand, all we have to do is do it.  Marthia gate, align.”

“Aligned,” responded Selena.

“Initiating warp cycle,” said Erbo, triggering the command to start the mighty warp engines.  Slowly–ever so slowly–the Holopainen began to turn, aiming for the jumpgate to Marthia system.  When he started into warp, he would give the command for Selena to follow; she would be at the gate waiting for him by the time he arrived.

The run to Vilur and back would test, not their piloting abilities, but their patience.

Two Removes Equal One Fire

Posted in Storyline on January 24, 2009 by Erbo
Ultra Magnus in flight.

Ultra Magnus in flight.

LexxEva, CEO and Abbot of the Ralpha Dogs, ordered her Megathron-class battleship Ultra Magnus to make  the final jump from Marthia system to Assiad.  It was a long haul from the corp’s previous headquarters in Vilur–27 jumps, crossing from the Minmatar Republic through the Gallente Federation and the Caldari State before winding up in this little corner of the Amarr Empire.  Erbo and Selena had done the pioneering work, moving much of the corp’s supplies and their own stable of ships from Vilur.  Now, it was her turn.

The jump completed, she triggered the warp drive.  The massive battlewagon turned, lining up on course for the station where they’d set up the headquarters.  Lexx knew there was more to be done; she had a number of other ships to fly out here, such as one or two of her battlecruisers, and especially one of her newest ships, the Nemesis-class stealth bomber Parthenogenesis.  Her Hulk, the Furious Angels, was already waiting for her.  A couple of her other ships had been repackaged and packed into shipping containers; soon enough, Erbo would make a run out to Vilur with his newest toy, the Obelisk-class freighter ΡΑΔ Tuomas Holopainen, and ship them here.

The station loomed before her as the mighty battleship dropped out of warp.  Lexx keyed up her comm systems.  “Republic Security control, this is Ralpha Dogs flight Lima-two, battleship Ultra Magnus, requesting permission to dock.”

Ultra Magnus, this is Republic Security control Assiad III, you are clear for docking,” came the voice over the channel.  “Set standard vector and prepare for tractor.  Welcome home.”

Lexx glanced around once more as the tractor beams prepared to tow the massive ship into the station.  It was going to be hard to think of this place, so far from the Gallente spaces of her youth and the Minmatar regions where she’d been working for so long, as “home.”

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