New Ballgames, Same Home Team

Welcome to the January installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

This month’s EVE Blog Banter comes to us from Manasi of A Mule in EVE.  Manasi asks, “How do we, EVE bloggers, adapt to changes as they are thrust upon us (speed changes, no more ghost training, all the dev blogs, etc), or as our lives make playing the game different (more time, less time)?”.

. . .

Erbo Evans, speaking for the Ralpha Dogs.

What Manasi is asking here is really two separate questions.  First, how do changes to EVE, as a game platform, affect the way we play the game?  Second, how do our real lives affect the way we play the game?  I’ll try to address both of these.

Taking the first point, I joined EVE during the Trinity expansion, and have gone through two more since then (Empyrean Age, Quantum Rise), with Apocrypha still to come.  As far as I can tell, the changes that have been made in those expansions haven’t really affected any of us.  Oh, sure, the introduction of the Orca in QR gave us a new ship to shoot for (and, as far as I can tell, I’m still 2-3 weeks away from being able to fly one), but that’s probably the biggest effect they’ve had.  Citing one of Manasi’s examples, the speed nerf didn’t affect us a lot, because we simply weren’t flying the ships that were affected by it–in most cases, because we couldn’t (and still can’t).  We’ve largely ignored Faction Warfare, as heavy PvP just isn’t our style.  Continued ghost training might have benefited Lexx for awhile there, but the lack of it didn’t hurt her too badly while her account was (briefly) inactive.

And, to be perfectly honest, I don’t see the introduction of wormholes in Apocrypha affecting us much, either; from how it’s been described on the dev blog and the associated Forums thread, it seems too hazardous for us at the moment.  The most I can hope for is that a lot of the “old hands” might start concentrating on learning how to control and exploit wormhole space, leaving the likes of us more room to gain a toehold in lowsec or 0.0.  As for Tech 3 ships…well, I can’t even fly a lot of Tech 2 ships at the moment, let alone some new Tech 3.  In another year, we might have a different view on some of these things…but, then again, by that time, CCP will have had time to introduce another three or four expansions, and everyone else will be chasing some all-new shiny stuff.

Now to the second part of that question, which is the more personal and somewhat more nebulous part of the story.  As I have mentioned in the past, Lexx, Selena, and I are all Second Life veterans, and we have spent a great deal of time either managing or working for various businesses in that virtual world.  One thing Lexx and I, as business managers in SL and corp managers in EVE, have always tried to stress is “Real Life comes first.” That is, if someone is having issues related to real-life situations, we’re not going to hold that against them, though we do like to be kept informed if such is the case.  And if dealing with real life means they have to miss a few events as a dancer, or a corp mining operation or two, then so be it.

Recently, we’ve really had to put this philosophy to the test.  Lexx herself has been under a number of real-life pressures, and hasn’t been able to deal with anything online; those of us around her have been covering for her as best we can, with Petros (another of our SL friends and EVE corpmates) handling her interests in SL, and me helping her along in EVE.  There’s a flip side to this, too; it was not until Selena moved in with me in RL that I introduced her to EVE, and now she’s become a great asset to the corp, not to mention this very blog. :-) We’re continuing to muddle through as best we can, working our way up to resuming mining operations at full scale, and proceeding from there to restart our manufacturing and trade interests.  It would be easier if we had more people available, but it’s hard to find people that we can rely on as much as each other.

So there the situation stands.  CCP may throw us curve balls in EVE, and Real Life may contribute some change-ups of its own, but we of the Ralpha Dogs will be standing at the plate and swinging for the fences, regardless.

Wrought in deepest Hell, our vengeance is freedom!

. . .

Other articles published from around the EVE Blogosphere (links will be updated here as new posts are added):

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10 Responses to “New Ballgames, Same Home Team”

  1. Yes, in my corp RL > EvE. Always. Yes is was kind of a nebulous question, and one well answered by you. Perhaps these changed affected you and you did not know it. Good example It used to be with ‘snake’ implants would net you 100’s of millions for some of the good ones. NanofiberII’s and Overdrive manufacturers dried up almost overnight. Mineral prices have jumped up and down based on changes. T2 BP that used to be X or now 3 times that. Granted your a relatively new player, but I think most are affected and do not know all the ramifications ( not trying to stoke the emo fires here just saying) Sounds like you and your corpmates pull together and help each other out. Perhaps I in my own minds ahve expereinced these changes more than I thought others did. Thanks for your insight as well as your answers.

  2. selenalore Says:

    :)

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